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Dekane Mine

Generel information

You need to be level 60 to enter the mine.

Due to several issues with the Dekane Mine and that the Quest chain has never been finished in Flyff PC, most parts of this dungeon were reworked. The layout/map is the same, but the devs removed walls and put a real terrain ceiling that will make it look more like a real mine. There are shining crystals and drops of water falling from the ceiling in some places.

The whole Quest chain and mechanisms of the dungeon have been fixed and completed so the last room with the Bloody Trillipies can now be accessed by players. Spawn timers and monster drops have been adjusted too.

After completing the Quest chain you will be able to talk to the old man Dekane and access the hidden room. Initially planned for the Dekane Mine, Flyff PC developers finally decided to reserve the Meteonyker for the Volkane Dungeon in version 11.

The hidden room of the Mine is a Guild Quest working like the Clockworks. Players will have one hour to defeat this level 100 Boss whose power is between the Clockworks Boss and Red Meteonyker Boss.

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New blog post!

Battle for Madrigal Part 2 Expansion

Battle for Madrigal Expansion (Flyff Universe Version 1.4.1) Got released (Nov 28, Post-Maintenance)  

In this blog post, you’ll find direct links to detailed pages and API changes covering all the exciting updates of this expansion.

I will update these pages/ this blog post with additional information as soon as possible.  

 
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The 1.6.0 API data is online. Unfortunately, there are currently some difficulties in creating the detail pages for the new item pages, but you can already see the description and some models by hovering over the names.