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Monster Drop information

Table of Contents

General Monsters

  • The drop rate of Booty/Questies is slightly increased compared to Flyff PC.
  • Captains will drop more Questies than Normal monsters, which will drop more Questies than Small monsters.
  • General monsters can drop only Power Dice 4, 6, and 8.
  • General monsters will not drop Unique Weapons anymore. (Same as version 9 onwards.)

Dungeon Monsters

  • All monsters in dungeons have a higher chance to drop Power Dice than general monsters.
  • They can also drop Power Dice 10 and 12.

Flying Monsters

  • Only flying monsters can drop Plug Earrings. They also have a higher chance to drop Demol Earrings than general monsters.

Giants

  • Giants are guaranteed to drop at least 1 common/uncommon weapon or piece of armor.
    Note about guaranteed drops: they are still subject to drop probability reduction if your level is higher than the monster (10% if you are 9 levels or more than the monster). Treasure Hunter and other buffs will not make them drop twice or more.
  • Giants have a chance to drop Power Dice 10 and 12.
  • Giants have a higher chance to drop an element card matching their element.
  • Giants have a higher chance than general monsters to drop Rare Weapons, pieces of Rare Armour, and Jewelry.
  • Giants will drop several Questies and consumables.
  • Only giants and bosses can drop Unique Weapons.
  • Each Giant has a slight variance in chance (a few percentages) to drop a specific kind of Unique Weapon (Sword, Axe, Stick, Knuckle, etc.). For example, one Giant will have a slightly better chance of dropping a Sword while another might have a slightly better chance of dropping a Staff.

Clockworks

  • Clockworks will always drop 1 piece of Jewelry between Mighteer+1, Penzeru+1, Strente+1, Intiret+1, and Dexion+1. There is a chance to drop a second one of these +1 Jewelries.
  • Clockworks has a small chance to drop 1 of its rare Jewelries which are Strente+2/3, Dexion+2/3, Intiret+2/3, Mighteer+2/3, Penzeru+2/3, and Speedo+1/2/3.
  • Clockworks has a high chance to drop Clockworks Weapons and pieces of Clockworks Armour.

Other Bosses (Dreadpet Dungeons, Iblis Leanes, Meteonyker)

  • These Bosses will drop many Questies, consumables and common/uncommon Weapons and pieces of Armour.
  • They have a high chance to drop upgrading materials, including Power Dice 10 and 12.
  • They are the monsters with the highest chance to drop several Rare Weapons and pieces of Rare Armour.
  • Iblis Leanes can drop Weapons of Iblis.

Quest Monsters

  • Quest and Kebaras monsters will only drop items relative to their quests.

Droprate factor and more useful information

  • When you fight monsters much lower than your level you have a reduced drop rate, and when de-leveling the game treats your character as your highest level from a drop penalty perspective.
  • Drop rate is based on the character with the highest level who is participating.
  • As an example, if a 126 and 140 kill an Ancient Mammoth (level 139), the highest level player who contributed is taken into account. That means the experience would be reduced by 20% for both players, and both players would have a full 100% drop rate.
  • Drops are all done in a separate drop groups, so big loot tables don’t affect the ability for certain things to drop (like cards, sunstones, unique weapons, etc.)
  • There are different drop groups on each monster so when killed the monster will drop a set amount of items from each group based on the drop chance.
  • For instance if you kill a violet in Darkon 3, it will check the scrolls group 5 times and give you either a spro low, a spro, an apro, or a gpro, with probability affected by drop skills, level, etc.
  • Player level does not affect the drop rate of monster cosmetics; players may farm cosmetics effectively at any level.
  • When a single player enters general instance dungeons (Big Muscle, Krrr, Mushmoot, Iblis Leanes, Clockworks War, Meteonyker, Red Meteonyker), there will be a drop penalty of -68% to -90% (applicable when there is only 1 player).
  • The monsters in these 6 new dungeons (Leren Chasm, Rhisis Catacombs, Envy Depths, Guardian Sanctuary, Storm Peak, The Wilds) have no level. They are balanced according to the required entry level, but they do not interact the same way as other monsters in terms of level difference penalties.

    The monsters do not have any damage reduction based on level difference, so their damage is not affected by your level at all. They also have no drop penalties based on level difference, so it doesn’t matter what level you are – if you can enter the dungeon, you have the full drop rate potential.

 

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